Quests
Story chains with an NPC at each end. Requirements show from the start, so they double as goals.
- The Harbourmaster's Lamp
The lamp at the end of Barnacle Jack's pier has gone out, and the fog has come in thick behind it.
- What the Boar Buried
Old Maud's top field is full of boars, and they are all rooting at the same corner.
- A Particular Kill
The man in the marsh who pays for kills has one he wants done himself.
- Dorrik's Last Commission
Dorrik has come over from the Isle to take the old kiln forge, and something has moved in ahead of him.
- The Drowned Bell
Tobber swears there's a bell ringing under the water at night, and the fish have stopped biting.
- What the Hollow Keeps
The Hollowoak forest is going dark, one tree at a time, and Wenna has asked for everyone who helped the others.