Idlefell Wiki

Quests

Story chains with an NPC at each end. Requirements show from the start, so they double as goals.

  1. The Harbourmaster's Lamp

    The lamp at the end of Barnacle Jack's pier has gone out, and the fog has come in thick behind it.

  2. What the Boar Buried

    Old Maud's top field is full of boars, and they are all rooting at the same corner.

  3. A Particular Kill

    The man in the marsh who pays for kills has one he wants done himself.

  4. Dorrik's Last Commission

    Dorrik has come over from the Isle to take the old kiln forge, and something has moved in ahead of him.

  5. The Drowned Bell

    Tobber swears there's a bell ringing under the water at night, and the fish have stopped biting.

  6. What the Hollow Keeps

    The Hollowoak forest is going dark, one tree at a time, and Wenna has asked for everyone who helped the others.